Épernay (51200)
19/03/2026


Onward
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Onward Cover Artwork
Reimplements: Skytear
Rank: Overall 6,547
8.8
Onward (2025)
Draft champions, slay monsters, and rally minions to destroy the enemy Nexus.
175 Ratings & 62 Comments · GeekBuddy Analysis
Game Information
Number of Players
2–4 Players
Play Time
45–90 Min
Playing Time
Suggested Age
Age: 14+
Complexity
Weight: 3.08 / 5Complexity Rating
Game Credits
DesignerGiacomo Neri, Riccardo Neri
ArtistVlad Botos, Douglas Deri, John Ric Detoon, Marko Fiedler + 6 more
PublisherSkytear Games
See Full Credits
Overview
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Images
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Main boardAt the Spiel Essen ‘25 Novelties ShowOnward box cover (representative image)Complete SetupBeginning of Day 3 (which will be the last)That Light-Side Minion got alot on his plate.Renders from the prototypeMy Boy Shaidrus can do this Lionel Richie-Style. All night long.Renders from the prototypeRenders from the prototypeRenders from the prototypeRenders from the prototypeRenders from the prototypeRenders from the prototypeRenders from the prototypeRenders from the prototypeReverse gameboard
26 Images
Description
ClassificationEdit
Type
Uncategorized
Category
Fighting
Mechanism
Action Points
Area Majority / Influence
Multi-Use Cards
Multiple Maps
Family
Admin: Upcoming Releases
Category: MOBA
Reimplements
Skytear
Onward is the spiritual successor to Skytear, the competitive card-driven game inspired by MOBA video games such as League of Legends or DOTA2.
Players split into two teams, with each player controlling two or more champions.
The goal of the game is to destroy the enemy nexus that is a portal in the enemy base.
The game takes 45 to 90 minutes depending on the map that can have two or three lanes.
Lanes are corridors connecting the two nexuses and are populated with towers and minions from both teams.
Towers are defense structures preventing enemy champions and minions from rushing into the nexus.
Minions are weak units that grow in strength as they increase in number. They always try to advance toward the enemy nexus and attack any enemy in their way.
Jungles are dangerous areas between lanes where champions can venture to defeat monsters to gain gold and buy powerful items.
The river is a central area where your champions can go fight the colossal outsider... or die trying!
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