

Rage Jcc - The Umbra
Second set for the Rage CCG, the Umbra introduces three new card types and expands one subtype.
- Caerns allows Garou to step sideways and enter the Umbra. The Umbra had been introduced in the Limited edition, but only as a sort of 'safety zone' that you could flee to via the card Umbral Escape or Umbral Quest. Umbra fleshes it out into its own parallel world that you can now visit and explore.
- Quests give you points for having characters complete specific actions in a specific manner.
- Realms are specific areas of the Umbra that the pack can control. All Realms are foil chase cards.
The Umbra expands the number of combat cards that use Gnosis ; three new cards that do damage and are only usable in the Umbra.
Lastly, the Umbra also introduces one new mechanic, spirit binding. This allows characters to turn spirits they defeat in combat into allies instead of just simply killing them. They are worth fewer points, but can also be used to kill opponents.
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