

Will you overcome your madness?
Antarctica, in the 1930s. An expedition team discovers a chain of mountains that until then was unknown. Faced with their thirst for adventure, they can not help but explore them and climb ever higher to reach the summit of the highest mountain. But what they do not know is that this quest runs the risk of ruining them. For many secrets hide in this hostile nature, and madness will take hold of them little by little. They believed that they lived a historic moment, but it was in a nightmare that our explorers were engulfed. You integrate this expedition team and, together, you seek to reach the top of this mountain range and then escape.
In order to win, you must have collected at least as many relics as you did during your ascent. You start the game on the coast. Return the Encounter tile that indicates the place where you decided to continue the excursion. Using the Equip cards of all players, try to achieve the objectives given by the tile. If they are reached, you can win various bonuses that will help you progress in your quest (eg, healing, observing other places) or Relics.